"Clunky" is a term that is often used to describe something that is awkward or unwieldy in its design or operation. This can refer to physical objects, such as a piece of machinery that is difficult to use or maintain, or it can refer to abstract concepts, such as a system or process that is inefficient or cumbersome.
In the context of physical objects, clunky might refer to something that is bulky or heavy, making it difficult to move or handle. It might also refer to something that has a lot of parts or features that are confusing or unnecessary, making it difficult to use or understand. For example, a clunky piece of furniture might have too many drawers or shelves, making it difficult to find what you need, or it might have a complicated assembly process that takes a long time to complete.
In the context of abstract concepts, clunky might refer to something that is inefficient or unnecessarily complicated. For example, a clunky business process might involve a lot of unnecessary steps or paperwork, making it difficult for employees to get things done. Similarly, a clunky computer program might have a confusing interface or be prone to errors, making it difficult for users to accomplish their goals.
Overall, the term "clunky" suggests that something is not well designed or well thought out, and as a result, it is difficult or awkward to use. Whether it is a physical object or an abstract concept, something that is clunky is likely to be frustrating and annoying to those who have to deal with it.
What defines some controls/control schemes as clunky? What game is the worst offender of "clunky controls" : gamedev
Able to understand the feelings of others is one of your greatest abilities. Overall you are great to be around, because of your social nature. Mark it as one to be safe. That is why freedom and independence are holding the highest priority for you. In the event that they do not receive this kind of adulation, they will most likely try giving and loving even more, until they are able to receive it. Given enough time you will become more open and friendly. I get the general idea that it's the antonym of "smooth" gameplay, but then why aren't players calling Lux's passive clunky? I saw people posting on the LeBlanc feedback thread that they would rather have less damage for a smoother experience.
What does it mean if something is "clunky"? : wow
That's confusing and misleading and should be called out for what it is, instead of using some all-encompassing term. If you decide to run one direction, you accept that it will take time to change direction. As the gods intended, we are here to become more and more ourselves. With Apple's AAPL recent announcement of AR Quick Look, we can now enable these 3D models to be viewable in AR directly through the Safari browser on iOS 12 devices-without the need for a separate mobile app or a clunky headset, said Shopify SHOP in an earlier blog posting. Personally I'm skeptical about the whole thing and think it's a meaningless term that just shows a lack of adaptation on the part of the player. Being a good friend is easy for you, because of your engaging nature. The only people I've seen elaborate on it a little just seem to have a problem with weighty movement which has nothing to do with being clunky but rather how the game's physics works.
What does clunky mean?
Is it ornery or Onery? Never wasting time on nonsense, you are practical in anything you do. I've been calling these shoes ' clunky and chunky' when all along, fashion writers have been saying that it's part of the 'ugly sneakers trend. By example the new Akali W has a 'stop' command after you blink that force you to re-enter any previously inputted command. What does Inaptly mean? I'm sure that was my main gripe but I'm sure there were other basic controls that sucked. Inappropriate: an inapt remark. However, this does not mean things like insults and personal attacks are allowed. Is clunkiness talking about the responsiveness of the controls, or is clunkiness talking about the general scheme of the controls? Always giving a hundred percent.